Stamina Drills

We have a few games/exercises for this drill. They are listed below. Click on one to be taken to that drill.

  1. Gotcha!
  2. Team Heartbeat
  3. Launch

Gotcha!

SETTINGS & SETUP

  • Game #2 (tug of war)
  • Time: 30 seconds to 3 minutes
  • Health setting: choose one appropriate for the skill level of the students
  • 2 vests on a set of BOB/Wavemaster/Bag
  • 1 person per bag
  • Skill Level: Beginner to Advanced color belts and black belts

GAMEPLAY

Hit play on both vests to start the sync process and double tap to sync up the two vests

Each player lines up in front of the bag behind a line or at the wall.

Each player performs a fitness move (a burpee, push-ups, sit-ups, etc) and then runs and perform a technique on the 2020 Armor vest on the bag.

They run back to the starting point, do the fitness move again and run back to the 2020 Armor vest on the bag and perform a technique.

Repeat the process until a winner is determined by the game.

WHAT THEY ARE LEARNING

In this game, the students are working on their stamina in a competitive setting.

You can use this opportunity to describe to the students the importance of stamina as it pertains to martial arts. The more stamina one has, the longer they can perform their techniques with the proper form and power.

This exercise gives a very clear picture of the level of stamina a student has, and if they are improving on it. It also allows them to compare their stamina to other students.

This exercise gives the students a very clear goal, which is to bring up the lights as opposed to doing 100 kicks or 50 pushups. By clearly showing the results of their efforts, they will want to prove to you as the instructor and to themselves that they are indeed working on their stamina.

Team Heartbeat

SETTINGS & SETUP

  • Game #8 (heart beat)
  • Time: 15 seconds to 3 minutes
  • Health setting: choose one appropriate for the skill level of the students
  • 1 vest on a BOB/Wavemaster/Bag.
  • 1 person per bag. You can have as many players play the game at the same time.
  • Skill Level: beginner to advanced color belts and black belts

GAMEPLAY

When the settings are set on the vests, all the players hit play at the same time.

When the game starts, each player hits the 2020 Armor vests with any technique (or for more difficulty a restricted set of techniques) to keep the health bar up.

If the student fails to maintain the health levels, they are out. If they last until the time runs out, they win.

The winning players can increase the health setting and/or the time setting to see who lasts in the next round.

Continue until you have one winner.

WHAT THEY ARE LEARNING

In this game, the students are working on their stamina in a competitive setting.

You can use this opportunity to describe to the students the importance of stamina as it pertains to martial arts. The more stamina one has, the longer they can perform their techniques with the proper form and power. This will be helpful in competition and in life when they need to push themselves to complete difficult tasks.

This exercise gives a very clear picture of the level of stamina a student has, and if they are improving on it. It also allows them to compare their stamina to other students.

This exercise gives the students a very clear goal, which is to bring up the lights as opposed to doing 100 kicks or 50 pushups. By clearing showing the results of their efforts, they will want to prove to you as the instructor and to themselves that they are indeed working on their stamina.

Launch

SETTINGS & SETUP

  • Game #3 (Race)
  • Health Setting: choose one appropriate for the skill level
  • Time: Set depending on the size of your team. This game does not work with Infinite Time.
  • 2 vests on BOBs/Wavemasters/Bags
  • 1 or more people on each team
  • Skill Level: Beginner to Intermediate

GAMEPLAY

Set up the units on bags. Place a series of markers on the floor at periodic distances from the targets in a straight line. This can be done by simply laying a kicking paddle or shield on the floor at each of these points. The furthest mark from the target acts as your starting line.

 

Form a line of participants behind the starting line. When the game starts, the first 2 participants must run from the starting line up to the first marker, touch the ground at that distance from the bag, then return back to the starting line. This process repeats for each marker in sequence (in the style of a running drill known as a “suicide”), approaching closer and closer to the target each time. When there are no more markers left to touch, the player must run from the starting line to the target and perform a hit that registers satisfactorily.

 

The object of the game is to complete each marker touch accurately and quickly and hit the target before the opponent.

 

Difficulty for this drill can be calibrated to the desired level by:

  • Changing the distance between markers
  • Changing the number of markers
  • Limiting technique choices
  • Changing the height of the bags
  • Changing the Health Setting
  • Changing the size of the team

WHAT THEY ARE LEARNING

In this game, the students are learning to go only as fast as they can be accurate, while maintaining agility and ability to change direction. You can use this opportunity to describe to the students the importance of maintaining balance and not overcommitting to a target, so that future actions can be executed efficiently.

 

This game also focuses on ring generalship stamina, as each direction change causes the participant to slow down then re-accelerate on a new path, similar to the footwork required to manage the ring in a match between engagements.