Speed Drills

We have a few games/exercises for this drill. They are listed below. Click on one to be taken to that drill.

  1. Chain Lightning
  2. Home Run

Chain Lightning

SETTINGS & SETUP

  • Game #8 (Heartbeat)
  • Health Setting: choose one appropriate for the skill level
  • Time: 30 seconds to 2 minutes
  • 1 vest on a BOB/Wavemaster/Bag
  • 2 - 10 people per bag
  • Skill Level: Beginner to Intermediate color belts

GAMEPLAY

Line up the students in front of the bags with the 2020 Armor vest on the bag and start the game.

Each person in the line delivers 1 kick or punch and runs to the back of the line. You can tell them which kick or punch to do as well.

The purpose of the game is for the whole line to prevent the health bar from going all the way down to the end. This is an exercise in speed as well as team cohesion.

If the line manages to keep the health from going all the way down by the end of the time limit, they win. If they do not, they lose.

You can have two lines and have them compete against each other.

If the lines are finding it too easy, increase the health setting and/or the time settings. If they are finding it too hard, reduce the health and/or time setting.

WHAT THEY ARE LEARNING

In this game, the students are learning to use their speed to accomplish a task.

You can use this opportunity to describe to the students the importance of speed as it pertains to a strike or a block. The faster the technique is, the harder it is to see and the more effective it will be.

Speed also builds up great reaction abilities so that they can respond to a strike as well.

Lastly, because this is a team game, you can also use this as an opportunity to show the value of working together towards a goal. If one person is too slow to get out of the way after the kick/punch, it will impact the whole team. They must get into a good rhythm to ensure success as a team. Students must communicate effectively to their team members when they are slowing the group down and celebrate the ones contributing positively to the group.

Home Run

SETTINGS & SETUP

  • Game #10 (Hit Meter)
  • Health Setting: choose one appropriate for the skill level
  • Time: Set depending on the size of your team. This game does not work with Infinite Time.
  • 2+ vests on BOBs/Wavemasters/Bags
  • 2 or more people on a team
  • Skill Level: Beginner to Intermediate

GAMEPLAY

Mark a spot on the classroom floor and designate it “Home Plate”. This can be done by simply laying a kicking paddle or shield on the floor. Set up 2 or more vests on bags so that they are in a triangle, diamond or other configuration with Home Plate. These bags are the “Bases”.

 

Form a line of participants behind Home Plate. When the game starts, the first person must run from Home Plate to First Base, perform a hit hard enough to register a score, then run to the next base. After all bases have been hit satisfactorily, the player will run back to Home Plate and must tag the next participant in line before they may begin. There can only be one player on the field at a time.

 

The object of the game is to get the entire team through the Bases and back to their starting line position before the timer runs out.

 

Difficulty for this drill can be calibrated to the desired level by:

  • Changing the distance between bases
  • Changing the number of bases
  • Limiting technique choices
  • Changing the height of the bags
  • Changing the Health Setting
  • Changing the Timer Setting
  • Changing the size of the team

WHAT THEY ARE LEARNING

In this game, the students are learning to make only the most efficient movements to ensure the whole team has enough time, and plan out which steps and kicks will be best in sequence.

You can use this opportunity to describe to the students the importance of planning for what happens after the first attack. The less thought that has to happen in the moment, the more efficiently a plan can be executed.

 

Because this is a team game, you can also use this as an opportunity to show the importance of taking the team into consideration. If one person is not paying attention or failed to make their plan for efficient use of time, it will impact the whole team. Students must observe the timing of the game and stay focused or they will slow down their group.