This change was made to remove the human error and bias that results from such a fast paced and high stakes game. Although the electronic systems have done much to removing human error and bias, they still receive strong criticism from athletes, coaches, referees and spectators alike.
Currently, the system of electronic scoring rewards a very limited body type (tall and lean) and limited techniques (cut kicks) and uses a point system that is difficult to understand. Players who are faster or stronger and who can throw a wider variety of kicks have far lower chance of winning.
Spectators are disengaged because they can not quickly understand what is going on. These limitations make Taekwondo less exciting to watch and less fun to play.
20/20 Armor is a system of equipment and new scoring rules that will drive athletes to perform in a way that keeps the athletes and spectators engaged in the sport. It will allow players of all body types fast, strong, lean and fighting techniques an equal chance to win and uses a scoring method similar to popular video games that is understood in less than 3 seconds by multiple generations – from ages 5 to 55.
The product was born from the need to fix Olympic Taekwondo, but the product has applications and benefits for day to day training for all striking martial arts such as Karate, MMA, Muay Thai, Kick Boxing, Wing Chun and Krav Maga.
To be the standard of impact measurement for all martial arts.
To be the official scoring system of the Olympics.
To make martial arts into a main stream professional sport for the general public
To accomplish our vision of being the official scoring system of the Olympics and to make Taekwondo a professional sport, the 20/20 Armor team is working on a competition model, which is currently in active research and development.
The competition model will use the same patent pending energy scoring as the recreational model and will come with a patent pending head gear and a hit validation system. Our hit validation system will use motion analysis to determine valid and invalid techniques.
The rules of the new scoring are very simple for athletes and spectators to understand. Below is the entire rule set in 5 bullet points.
- You win a match by winning 2 out of 3 rounds. You win a round by having more health on your “health bar” than your opponent’s at the end of a timed round. If you deplete your opponent’s health bar before the round time is done, you win the round. This is similar to how scoring is done in popular video games such as Street Fighter™
- For any single attack to the body, the impact energy will be removed from the opponent’s health bar.
- Kicks to the head score for double the impact.
- Attacks delivered in succession (i.e. combinations) will deplete the opponent’s health bar more than their simple sum.
- Penalties will be given by the center referee and add health to your opponent. A minor infraction costs 10% health, and a major infraction, 25%.
We also have created a detailed rule guide that speaks to the rule changes that will happen under this new system.